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using Unity.Entities;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Information regarding a Labeling instance. Generated by <see cref="GroundTruthLabelSetupSystem"/>
/// </summary>
public struct GroundTruthInfo : IComponentData
{
/// <summary>
/// The instanceId assigned to the <see cref="Labeling"/>
/// </summary>
public uint instanceId;
}
}