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#if HDRP_PRESENT
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Rendering.HighDefinition;
namespace UnityEngine.Perception.Sensors.Editor
{
[CustomPassDrawer(typeof(ObjectCountPass))]
public class ObjectCountPassEditor : BaseCustomPassDrawer
{
protected override void Initialize(SerializedProperty customPass)
{
AddProperty(customPass.FindPropertyRelative(nameof(GroundTruthPass.targetCamera)));
AddProperty(customPass.FindPropertyRelative(nameof(ObjectCountPass.SegmentationTexture)));
AddProperty(customPass.FindPropertyRelative(nameof(ObjectCountPass.LabelingConfiguration)));
base.Initialize(customPass);
}
}
}
#endif