using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UnityEngine.Perception.GroundTruth
{
///
/// Key value pair panel UI object
///
public class KeyValuePanel : MonoBehaviour
{
///
/// Key UI text element of the panel
///
public Text key = null;
///
/// Value UI text element of the panel
///
public Text value = null;
///
/// Sets the key of this key value pair
///
/// The key of the key/value pair
public void SetKey(string k)
{
if (k == null || k == string.Empty) return;
key.text = k;
}
///
/// Sets the value of this key value pair
///
/// The value of the key/value pair
public void SetValue(string v)
{
value.text = v;
}
}
}