using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Perception.GroundTruth
{
///
/// Label to designate a custom joint/keypoint. These are needed to add body
/// parts to a humanoid model that are not contained in its
///
public class JointLabel : MonoBehaviour
{
///
/// Maps this joint to a joint in a
///
[Serializable]
public class TemplateData
{
///
/// The that defines this joint.
///
public KeyPointTemplate template;
///
/// The name of the joint.
///
public string label;
};
///
/// List of all of the templates that this joint can be mapped to.
///
public List templateInformation;
}
}