using System; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.Perception.GroundTruth { /// /// Label to designate a custom joint/keypoint. These are needed to add body /// parts to a humanoid model that are not contained in its /// public class JointLabel : MonoBehaviour { /// /// Maps this joint to a joint in a /// [Serializable] public class TemplateData { /// /// The that defines this joint. /// public KeyPointTemplate template; /// /// The name of the joint. /// public string label; }; /// /// List of all of the templates that this joint can be mapped to. /// public List templateInformation; } }