using System;
namespace UnityEngine.Perception.GroundTruth {
///
/// A definition for how a should be resolved to a single label and color for semantic segmentation generation.
///
[CreateAssetMenu(fileName = "SemanticSegmentationLabelConfig", menuName = "Perception/Semantic Segmentation Label Config", order = 1)]
public class SemanticSegmentationLabelConfig : LabelConfig
{
}
///
/// LabelEntry for . Maps a label to a color.
///
[Serializable]
public struct SemanticSegmentationLabelEntry : ILabelEntry
{
string ILabelEntry.label => this.label;
///
/// The label this entry should match.
///
public string label;
///
/// The color to be drawn in the semantic segmentation image
///
public Color color;
}
}