using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEngine.Perception.Randomization.Parameters; using UnityEngine.Perception.Randomization.Randomizers; using UnityEngine.Perception.Randomization.Samplers; namespace UnityEngine.Perception.Randomization.Scenarios { /// /// The base class of scenarios with serializable constants /// /// The type of scenario constants to serialize public abstract class Scenario : ScenarioBase where T : ScenarioConstants, new() { /// /// A construct containing serializable constants that control the execution of this scenario /// public T constants = new T(); /// public override ScenarioConstants genericConstants => constants; /// public override string SerializeToJson() { var configObj = new JObject { ["constants"] = SerializeConstants(), ["randomizers"] = SerializeRandomizers() }; return JsonConvert.SerializeObject(configObj, Formatting.Indented); } JObject SerializeConstants() { var constantsObj = new JObject(); var constantsFields = constants.GetType().GetFields(); foreach (var constantsField in constantsFields) constantsObj.Add(new JProperty(constantsField.Name, constantsField.GetValue(constants))); return constantsObj; } JObject SerializeRandomizers() { var randomizersObj = new JObject(); foreach (var randomizer in m_Randomizers) { var randomizerObj = SerializeRandomizer(randomizer); if (randomizerObj.Count > 0) randomizersObj.Add(new JProperty(randomizer.GetType().Name, randomizerObj)); } return randomizersObj; } static JObject SerializeRandomizer(Randomizer randomizer) { var randomizerObj = new JObject(); var parameterFields = randomizer.GetType().GetFields(); foreach (var parameterField in parameterFields) { if (!IsSubclassOfRawGeneric(typeof(NumericParameter<>), parameterField.FieldType)) continue; var parameter = (Parameter)parameterField.GetValue(randomizer); var parameterObj = SerializeParameter(parameter); if (parameterObj.Count > 0) randomizerObj.Add(new JProperty(parameterField.Name, parameterObj)); } return randomizerObj; } static JObject SerializeParameter(Parameter parameter) { var parameterObj = new JObject(); var samplerFields = parameter.GetType().GetFields(); foreach (var samplerField in samplerFields) { if (samplerField.FieldType != typeof(ISampler)) continue; var sampler = (ISampler)samplerField.GetValue(parameter); var samplerObj = SerializeSampler(sampler); parameterObj.Add(new JProperty(samplerField.Name, samplerObj)); } return parameterObj; } static JObject SerializeSampler(ISampler sampler) { var samplerObj = new JObject(); var fields = sampler.GetType().GetFields(); foreach (var field in fields) { samplerObj.Add(new JProperty(field.Name, JToken.FromObject(field.GetValue(sampler)))); } if (sampler.GetType() != typeof(ConstantSampler)) { var rangeProperty = sampler.GetType().GetProperty("range"); if (rangeProperty != null) { var range = (FloatRange)rangeProperty.GetValue(sampler); var rangeObj = new JObject { new JProperty("minimum", range.minimum), new JProperty("maximum", range.maximum) }; samplerObj.Add(new JProperty("range", rangeObj)); } } return samplerObj; } /// public override void DeserializeFromFile(string configFilePath) { if (string.IsNullOrEmpty(configFilePath)) throw new ArgumentNullException(); if (!File.Exists(configFilePath)) throw new FileNotFoundException($"A scenario configuration file does not exist at path {configFilePath}"); #if UNITY_EDITOR Debug.Log($"Deserialized scenario configuration from {configFilePath}. " + "Using undo in the editor will revert these changes to your scenario."); #else Debug.Log($"Deserialized scenario configuration from {configFilePath}"); #endif var jsonText = File.ReadAllText(configFilePath); DeserializeFromJson(jsonText); } /// public override void DeserializeFromJson(string json) { var jsonObj = JObject.Parse(json); var constantsObj = (JObject)jsonObj["constants"]; DeserializeConstants(constantsObj); var randomizersObj = (JObject)jsonObj["randomizers"]; DeserializeRandomizers(randomizersObj); } void DeserializeConstants(JObject constantsObj) { constants = constantsObj.ToObject(); } void DeserializeRandomizers(JObject randomizersObj) { var randomizerTypeMap = new Dictionary(); foreach (var randomizer in randomizers) randomizerTypeMap.Add(randomizer.GetType().Name, randomizer); foreach (var randomizerPair in randomizersObj) { if (!randomizerTypeMap.ContainsKey(randomizerPair.Key)) continue; var randomizer = randomizerTypeMap[randomizerPair.Key]; var randomizerObj = (JObject)randomizerPair.Value; DeserializeRandomizer(randomizer, randomizerObj); } } static void DeserializeRandomizer(Randomizer randomizer, JObject randomizerObj) { foreach (var parameterPair in randomizerObj) { var parameterField = randomizer.GetType().GetField(parameterPair.Key); if (parameterField == null) continue; var parameter = (Parameter)parameterField.GetValue(randomizer); var parameterObj = (JObject)parameterPair.Value; DeserializeParameter(parameter, parameterObj); } } static void DeserializeParameter(Parameter parameter, JObject parameterObj) { foreach (var samplerPair in parameterObj) { var samplerField = parameter.GetType().GetField(samplerPair.Key); if (samplerField == null) continue; var sampler = (ISampler)samplerField.GetValue(parameter); var samplerObj = (JObject)samplerPair.Value; DeserializeSampler(sampler, samplerObj); } } static void DeserializeSampler(ISampler sampler, JObject samplerObj) { foreach (var samplerFieldPair in samplerObj) { if (samplerFieldPair.Key == "range") { var rangeObj = (JObject)samplerFieldPair.Value; var field = sampler.GetType().GetField(samplerFieldPair.Key); var range = new FloatRange(rangeObj["minimum"].ToObject(), rangeObj["maximum"].ToObject()); field.SetValue(sampler, range); } else { var field = sampler.GetType().GetField(samplerFieldPair.Key); if (field != null) { field.SetValue(sampler, JsonConvert.DeserializeObject(samplerFieldPair.Value.ToString(), field.FieldType)); } } } } static bool IsSubclassOfRawGeneric(Type generic, Type toCheck) { while (toCheck != null && toCheck != typeof(object)) { var cur = toCheck.IsGenericType ? toCheck.GetGenericTypeDefinition() : toCheck; if (generic == cur) { return true; } toCheck = toCheck.BaseType; } return false; } } }