using System; namespace UnityEngine.Perception.Randomization.Parameters.Attributes { [AttributeUsage(AttributeTargets.Class)] public class ParameterMetaData : Attribute { public static ParameterMetaData GetMetaData(Type type) => (ParameterMetaData)GetCustomAttribute(type, typeof(ParameterMetaData)); public string typeDisplayName; public ParameterMetaData(string typeDisplayName) { this.typeDisplayName = typeDisplayName; } } }