using System;
using System.Collections.Generic;
namespace UnityEngine.Perception.Randomization.Parameters
{
///
/// The base class of CategoricalParameters.
///
[Serializable]
public abstract class CategoricalParameterBase : Parameter
{
[SerializeField] internal List probabilities = new List();
internal abstract void AddOption();
internal abstract void RemoveOption(int index);
internal abstract void ClearOptions();
}
}