using System; using System.Collections.Generic; using UnityEngine.Serialization; namespace UnityEngine.Perception.GroundTruth { [Serializable] public struct IdLabelEntry : ILabelEntry { string ILabelEntry.label => this.label; public string label; public int id; } /// /// A definition for how a should be resolved to a single label and id for ground truth generation. /// [CreateAssetMenu(fileName = "IdLabelingConfiguration", menuName = "Perception/ID Labeling Configuration", order = 1)] public class IdLabelConfig : LabelingConfiguration2 { } [Serializable] public struct SemanticSegmentationLabelEntry : ILabelEntry { string ILabelEntry.label => this.label; public string label; public int pixelValue; } /// /// A definition for how a should be resolved to a single label and id for ground truth generation. /// [CreateAssetMenu(fileName = "SemanticSegmentationLabelingConfiguration", menuName = "Perception/Semantic Segmentation Label Config", order = 1)] public class SemanticSegmentationLabelConfig : LabelingConfiguration2 { /// /// Whether the inspector will auto-assign ids based on the id of the first element. /// public bool AutoAssignIds = true; /// /// Whether the inspector will start label ids at zero or one when is enabled. /// public StartingLabelId StartingLabelId = StartingLabelId.One; } /// /// A definition for how a should be resolved to a single label and id for ground truth generation. /// [CreateAssetMenu(fileName = "LabelingConfiguration2", menuName = "Perception/Labeling Configuration 2", order = 1)] public class LabelingConfiguration2 : ScriptableObject where T : ILabelEntry { /// /// A sequence of which defines the labels relevant for this configuration and their values. /// [FormerlySerializedAs("LabelingConfigurations")] [SerializeField] public List LabelEntries = new List(); /// /// Attempts to find the matching index in for the given . /// /// /// The matching index is the first class name in the given Labeling which matches an entry in . /// /// The to match /// When this method returns, contains the matching , or default if no match was found. /// Returns true if a match was found. False if not. public bool TryGetMatchingConfigurationEntry(Labeling labeling, out T labelEntry) { return TryGetMatchingConfigurationEntry(labeling, out labelEntry, out int _); } /// /// Attempts to find the matching index in for the given . /// /// /// The matching index is the first class name in the given Labeling which matches an entry in . /// /// The to match /// When this method returns, contains the matching , or default if no match was found. /// When this method returns, contains the index of the matching , or -1 if no match was found. /// Returns true if a match was found. False if not. public bool TryGetMatchingConfigurationEntry(Labeling labeling, out T labelEntry, out int labelEntryIndex) { foreach (var labelingClass in labeling.labels) { for (var i = 0; i < LabelEntries.Count; i++) { var entry = LabelEntries[i]; if (string.Equals(entry, labelingClass)) { labelEntry = LabelEntries[i]; labelEntryIndex = i; return true; } } } labelEntryIndex = -1; labelEntry = default; return false; } } public interface ILabelEntry { string label { get; } } }