using System;
using UnityEngine.Perception.Randomization.Samplers;
namespace UnityEngine.Perception.Randomization.Scenarios
{
///
/// The base class for implementing custom scenario constants classes
///
[Serializable]
public class ScenarioConstants
{
///
/// The starting value initializing all random value sequences generated through Samplers, Parameters, and
/// Randomizers attached to a Scenario
///
[Tooltip("The starting value initializing all random value sequences generated through Samplers, Parameters, and Randomizers attached to a Scenario")]
public uint randomSeed = SamplerUtility.largePrime;
}
}