using System;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Perception.Randomization
{
///
/// This class contains a set of helper functions for simplifying the creation of UI Elements editors
///
public static class UIElementsEditorUtilities
{
///
/// Creates a list of PropertyFields from the class fields of the given SerializedObject
/// and adds them to the specified container element
///
/// The SerializedObject to create property fields for
/// The element to place the created PropertyFields in
public static void CreatePropertyFields(SerializedObject serializedObj, VisualElement containerElement)
{
var fieldType = serializedObj.targetObject.GetType();
var iterator = serializedObj.GetIterator();
iterator.NextVisible(true);
if (iterator.NextVisible(false))
{
do
{
var propertyField = CreatePropertyField(iterator, fieldType);
containerElement.Add(propertyField);
} while (iterator.NextVisible(false));
}
}
///
/// Creates a list of PropertyFields from the sub-fields of the given SerializedProperty
/// and adds them to the specified container element
///
/// The SerializedProperty to create sub property fields for
/// The element to place the created PropertyFields in
public static void CreatePropertyFields(SerializedProperty property, VisualElement containerElement)
{
var fieldType = StaticData.GetManagedReferenceValue(property).GetType();
var iterator = property.Copy();
var nextSiblingProperty = property.Copy();
nextSiblingProperty.NextVisible(false);
if (iterator.NextVisible(true))
{
do
{
if (SerializedProperty.EqualContents(iterator, nextSiblingProperty))
break;
var propertyField = CreatePropertyField(iterator, fieldType);
containerElement.Add(propertyField);
} while (iterator.NextVisible(false));
}
}
///
/// Creates a PropertyField from a given SerializedProperty (with tooltips!)
///
/// The SerializedProperty to create a PropertyField
/// The Type of the class encapsulating the provided SerializedProperty
///
public static PropertyField CreatePropertyField(SerializedProperty iterator, Type parentPropertyType)
{
var propertyField = new PropertyField(iterator.Copy());
propertyField.Bind(iterator.serializedObject);
var originalField = parentPropertyType.GetField(iterator.name);
var tooltipAttribute = originalField.GetCustomAttributes(true)
.ToList().Find(att => att.GetType() == typeof(TooltipAttribute));
if (tooltipAttribute != null)
propertyField.tooltip = (tooltipAttribute as TooltipAttribute)?.tooltip;
return propertyField;
}
}
}