using NUnit.Framework; using UnityEngine.Experimental.Perception.Randomization.Samplers; namespace RandomizationTests.SamplerTests { [TestFixture] public class ConstantSamplerTests { [Test] public void ConstantSamplerGeneratesConstantValues() { var constantSampler = new ConstantSampler(0f); var sample1 = constantSampler.Sample(); var sample2 = constantSampler.Sample(); Assert.AreEqual(sample1, sample2); } } }