using System.Collections; using NUnit.Framework; using UnityEngine; using UnityEngine.Experimental.Perception.Randomization.Scenarios; using UnityEngine.TestTools; namespace RandomizationTests.RandomizerTests { [TestFixture] public class RandomizerTests { GameObject m_TestObject; FixedLengthScenario m_Scenario; [SetUp] public void Setup() { m_TestObject = new GameObject(); } [TearDown] public void TearDown() { Object.DestroyImmediate(m_TestObject); } // TODO: update this function once the perception camera doesn't skip the first frame IEnumerator CreateNewScenario(int totalIterations, int framesPerIteration) { m_Scenario = m_TestObject.AddComponent(); m_Scenario.quitOnComplete = false; m_Scenario.constants.totalIterations = totalIterations; m_Scenario.constants.framesPerIteration = framesPerIteration; yield return null; // Skip first frame } [Test] public void OneRandomizerInstancePerTypeTest() { m_Scenario = m_TestObject.AddComponent(); m_Scenario.quitOnComplete = false; m_Scenario.CreateRandomizer(); Assert.Throws(() => m_Scenario.CreateRandomizer()); } [UnityTest] public IEnumerator OnUpdateExecutesEveryFrame() { yield return CreateNewScenario(10, 1); m_Scenario.CreateRandomizer(); var transform = m_TestObject.transform; var initialPosition = Vector3.zero; transform.position = initialPosition; yield return null; Assert.AreNotEqual(initialPosition, transform.position); // ReSharper disable once Unity.InefficientPropertyAccess initialPosition = transform.position; yield return null; // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(initialPosition, transform.position); } [UnityTest] public IEnumerator OnIterationStartExecutesEveryIteration() { yield return CreateNewScenario(10, 2); m_Scenario.CreateRandomizer(); var transform = m_TestObject.transform; var initialRotation = Quaternion.identity; transform.rotation = initialRotation; yield return null; Assert.AreNotEqual(initialRotation, transform.rotation); // ReSharper disable once Unity.InefficientPropertyAccess initialRotation = transform.rotation; yield return null; // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreEqual(initialRotation, transform.rotation); // ReSharper disable once Unity.InefficientPropertyAccess initialRotation = transform.rotation; yield return null; // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(initialRotation, transform.rotation); } } }