using System; namespace UnityEngine.Perception.Randomization.Samplers { [AttributeUsage(AttributeTargets.Struct)] public class SamplerMetaData : Attribute { public static SamplerMetaData GetMetaData(Type type) => (SamplerMetaData)GetCustomAttribute(type, typeof(SamplerMetaData)); public string displayName; public SamplerMetaData(string displayName) { this.displayName = displayName; } } }