using System;
namespace UnityEngine.Perception.GroundTruth {
///
/// An entry for mapping a label to an integer id.
///
[Serializable]
public struct IdLabelEntry : ILabelEntry
{
string ILabelEntry.label => this.label;
///
/// The label string to associate with the id.
///
public string label;
///
/// The id to associate with the label.
///
public int id;
}
}