using System; using System.Net; using UnityEngine.Perception.GroundTruth; using UnityEngine.UIElements; namespace UnityEditor.Perception.GroundTruth.DatasetConsumer { public class EndpointList : VisualElement { VisualElement m_Container; SerializedProperty m_Property; public EndpointList(SerializedProperty property) { m_Property = property; AssetDatabase.LoadAssetAtPath( $"{StaticData.uxmlDir}/EndpointList.uxml").CloneTree(this); m_Container = this.Q("consumer-endpoint-container"); var addEndpointButton = this.Q