using System; using UnityEngine.Experimental.Perception.Randomization.Samplers; namespace UnityEngine.Experimental.Perception.Randomization.Scenarios { /// /// The base class for implementing custom scenario constants classes /// [Serializable] public class ScenarioConstants { /// /// The starting value initializing all random value sequences generated through Samplers, Parameters, and /// Randomizers attached to a Scenario /// [Tooltip("The starting value initializing all random value sequences generated through Samplers, Parameters, and Randomizers attached to a Scenario")] public uint randomSeed = SamplerUtility.largePrime; } }