using System; namespace UnityEngine.Perception.Randomization { /// /// Used to annotate an AssetSourceLocation with description notes within the inspector UI /// public class AssetSourceEditorDescriptionAttribute : Attribute { /// /// The text notes to display in the AssetSourceLocation's UI. /// public string notes; /// /// Constructs a new AssetSourceLocationNotes attribute /// /// The text notes to display in the inspector public AssetSourceEditorDescriptionAttribute(string notes) { this.notes = notes; } } }