using NUnit.Framework; using UnityEngine.Perception.Randomization.Samplers; namespace RandomizationTests.SamplerTests { [TestFixture] public class ConstantSamplerTests { [Test] public void ConstantSamplerGeneratesConstantValues() { var constantSampler = new ConstantSampler(); var samples = SamplerUtility.GenerateSamples(constantSampler, TestValues.TestSampleCount); Assert.AreEqual(samples.Length, TestValues.TestSampleCount); foreach (var sample in samples) Assert.AreEqual(sample, constantSampler.value); } } }