using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace UnityEngine.Perception.GroundTruth { /// /// Heads up display panel used to publish a key value pair on the screen. Items added to this need /// to have their values updated every frame, or else, they will be determined to be stale and removed /// from the view and re-used for a new entry. /// public class HUDPanel : MonoBehaviour { readonly Dictionary> m_Entries = new Dictionary>(); GUIStyle m_KeyStyle; GUIStyle m_ValueStyle; const int k_LineHeight = 22; const int k_XPadding = 10; const int k_YPadding = 10; const int k_BoxWidth = 200; const int k_YLineSpacing = 4; /// /// The number of labelers currently displaying real-time information on the visualization HUD /// public int entryCount => m_Entries.Keys.Count(); void Awake() { m_KeyStyle = new GUIStyle { alignment = TextAnchor.MiddleLeft, padding = new RectOffset(10, 10, 5, 5), normal = {textColor = Color.white} }; m_ValueStyle = new GUIStyle { alignment = TextAnchor.MiddleRight, padding = new RectOffset(10, 10, 5, 5), normal = {textColor = Color.white} }; } /// /// Updates (or creates) an entry with the passed in key value pair /// /// The labeler that requested the HUD entry /// The key of the HUD entry /// The value of the entry public void UpdateEntry(CameraLabeler labeler, string key, string value) { if (!m_Entries.ContainsKey(labeler)) { m_Entries[labeler] = new Dictionary(); } m_Entries[labeler][key] = value; } Vector2 m_ScrollPosition; bool m_GUIStylesInitialized = false; void SetUpGUIStyles() { GUI.skin.label.fontSize = 12; GUI.skin.label.font = Resources.Load("Inter-Light"); GUI.skin.label.padding = new RectOffset(0, 0, 1, 1); GUI.skin.label.margin = new RectOffset(0, 0, 1, 1); GUI.skin.box.padding = new RectOffset(5, 5, 5, 5); GUI.skin.toggle.margin = new RectOffset(0, 0, 0, 0); GUI.skin.horizontalSlider.margin = new RectOffset(0, 0, 0, 0); m_GUIStylesInitialized = true; } int EntriesCount() { return m_Entries.Count + m_Entries.Sum(entry => entry.Value.Count); } internal void OnDrawGUI() { if (m_Entries.Count == 0) return; if (!m_GUIStylesInitialized) SetUpGUIStyles(); GUI.depth = 0; // Draw HUD objects on the top of other UI objects var height = Math.Min(k_LineHeight * EntriesCount(), Screen.height * 0.5f - k_YPadding * 2); var xPos = Screen.width - k_BoxWidth - k_XPadding; var yPos = Screen.height - height - k_YPadding; GUILayout.BeginArea(new Rect(xPos, yPos, k_BoxWidth, height), GUI.skin.box); m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition); var firstTime = true; foreach (var labeler in m_Entries.Keys) { if (!firstTime) GUILayout.Space(k_YLineSpacing); firstTime = false; GUILayout.Label(labeler.GetType().Name); foreach (var entry in m_Entries[labeler]) { GUILayout.BeginHorizontal(); GUILayout.Space(5); GUILayout.Label(entry.Key); GUILayout.FlexibleSpace(); GUILayout.Label(entry.Value); GUILayout.EndHorizontal(); } } GUILayout.EndScrollView(); GUILayout.EndArea(); } /// /// Removes the key value pair from the HUD /// /// The labeler that requested the removal /// The key of the entry to remove public void RemoveEntry(CameraLabeler labeler, string key) { if (m_Entries.ContainsKey(labeler)) { m_Entries[labeler].Remove(key); } } /// /// Removes all of the passed in entries from the HUD /// /// The labeler that requested the removal public void RemoveEntries(CameraLabeler labeler) { m_Entries.Remove(labeler); } } }