using System; using NUnit.Framework; using UnityEngine.Perception.GroundTruth; namespace GroundTruth { public class SimulationManagerEditorTests { [Test] public void RegisterEgo_InEditMode_Throws() { Assert.Throws(() => SimulationManager.RegisterEgo("")); } [Test] public void RegisterAnnotationDefinition_InEditMode_Throws() { Assert.Throws(() => SimulationManager.RegisterAnnotationDefinition("")); } [Test] public void RegisterMetricDefinition_InEditMode_Throws() { Assert.Throws(() => SimulationManager.RegisterMetricDefinition("")); } } }