using System;
namespace UnityEngine.Perception.GroundTruth
{
///
/// The origin to use for bounding box calculation
///
public enum BoundingBoxOrigin
{
///
/// (0, 0) is located at the top-left of the image, with +y pointing down.
///
TopLeft,
///
/// (0, 0) is located at the bottom-left of the image, with +y pointing up.
///
BottomLeft
}
}