using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Perception.Randomization.Samplers; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Perception.Randomization.Parameters { /// /// Parameters, in conjunction with a parameter configuration, are used to create convenient interfaces for /// randomizing simulations. /// [Serializable] [MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")] public abstract class Parameter { [HideInInspector, SerializeField] internal bool collapsed; /// /// The sample type generated by this parameter /// public abstract Type sampleType { get; } /// /// Returns an IEnumerable that iterates over each sampler field in this parameter /// internal abstract IEnumerable samplers { get; } /// /// Returns the display name of a parameter type /// /// A subclass of Parameter /// The parameter type's display name public static string GetDisplayName(Type type) { return type.Name.Replace("Parameter", ""); } /// /// Generates a generic sample /// /// The generated sample public abstract object GenericSample(); /// /// Validates parameter settings /// public virtual void Validate() { } } }