using Unity.Mathematics; using UnityEngine; namespace UnityEngine.Perception.Randomization.Utilities { public static class ColorConverter { public static float4 ToFloat4(this Color c) { return new float4(c.r, c.g, c.b, c.a); } public static Color ToColor(this float4 f) { return new Color(f.x, f.y, f.z, f.w); } } }