using UnityEngine.Perception.Randomization.Samplers.Abstractions; using UnityEngine; namespace UnityEngine.Perception.Randomization.Samplers.Vector3Samplers { public class FixedVector3Sampler : Sampler { public Vector3[] samples = { new Vector3() }; public override int SampleCount => samples.Length; public override Vector3 NextSample() { return samples[parameter.iterationData.localSampleIndex]; } } }