using UnityEngine.Perception.Randomization.Samplers.Abstractions; using UnityEngine; namespace UnityEngine.Perception.Randomization.Samplers.StringSamplers { public class FixedStringSampler : Sampler { public string[] samples = { "sample" }; public override int SampleCount => samples.Length; public override string NextSample() { return samples[parameter.iterationData.localSampleIndex]; } } }