using UnityEngine.Perception.Randomization.Samplers.Abstractions; using UnityEngine; namespace UnityEngine.Perception.Randomization.Samplers.IntSamplers { public class RandomUniformIntSampler : RandomSampler { [Min(1)] public int sampleCount = 1; public override int SampleCount => sampleCount; public int minSample; public int maxSample = 1; public override int NextRandomSample(ref Unity.Mathematics.Random random) { return random.NextInt(minSample, maxSample); } } }