using UnityEngine.Perception.Randomization.Samplers.Abstractions; using UnityEngine; namespace UnityEngine.Perception.Randomization.Samplers.IntSamplers { public class FixedIntSampler : Sampler { public int[] samples = { 0, 1 }; public override int SampleCount => samples.Length; public override int NextSample() { return samples[parameter.iterationData.localSampleIndex]; } } }