using UnityEngine.Perception.Randomization.Samplers.Abstractions; using UnityEngine; namespace UnityEngine.Perception.Randomization.Samplers.FloatSamplers { public class FixedFloatSampler : Sampler { public float[] samples = { }; public override int SampleCount => samples.Length; public override float NextSample() { return samples[parameter.iterationData.localSampleIndex]; } } }