using UnityEngine.Perception.GroundTruth; using UnityEngine.UIElements; namespace UnityEditor.Perception.GroundTruth.DatasetConsumer { [CustomEditor(typeof(DatasetCapture), true)] public class DatasetCaptureEditor : Editor { DatasetCapture m_DatasetCapture; SerializedObject m_SerializedObject; VisualElement m_EndpointsPlaceholder; VisualElement m_Root; public override VisualElement CreateInspectorGUI() { #if false m_DatasetCapture = (DatasetCapture)target; m_SerializedObject = new SerializedObject(m_DatasetCapture); m_Root = AssetDatabase.LoadAssetAtPath( $"{StaticData.uxmlDir}/DatasetCaptureElement.uxml").CloneTree(); m_EndpointsPlaceholder = m_Root.Q("endpoint-list-placeholder"); // m_EndpointsPlaceholder.Add(new EndpointList()); return m_Root; #endif return null; } } }