using System;
namespace UnityEngine.Perception.GroundTruth
{
///
/// Selector for whether label ids should start at zero or one. .
///
public enum StartingLabelId
{
///
/// Start label id assignment at 0
///
[InspectorName("0")]
Zero,
///
/// Start label id assignment at 1
///
[InspectorName("1")]
One
}
}