#if HDRP_PRESENT using System; using UnityEditor.Rendering.HighDefinition; using UnityEngine.Perception.GroundTruth; namespace UnityEditor.Perception.GroundTruth { [CustomPassDrawer(typeof(ObjectCountPass))] public class ObjectCountPassEditor : BaseCustomPassDrawer { protected override void Initialize(SerializedProperty customPass) { AddProperty(customPass.FindPropertyRelative(nameof(GroundTruthPass.targetCamera))); AddProperty(customPass.FindPropertyRelative(nameof(ObjectCountPass.SegmentationTexture))); AddProperty(customPass.FindPropertyRelative(nameof(ObjectCountPass.LabelingConfiguration))); base.Initialize(customPass); } } } #endif