using System;
using System.Collections.Generic;
namespace UnityEngine.Perception.GroundTruth {
///
/// A definition for how a should be resolved to a single label and color for semantic segmentation generation.
///
[CreateAssetMenu(fileName = "SemanticSegmentationLabelConfig", menuName = "Perception/Semantic Segmentation Label Config", order = 1)]
public class SemanticSegmentationLabelConfig : LabelConfig
{
///
/// List of standard color based on which this type of label configuration assigns new colors to added labels.
///
public static readonly List s_StandardColors = new List()
{
Color.blue,
Color.green,
Color.red,
Color.white,
Color.yellow,
Color.gray
};
///
/// The color to use for the sky in semantic segmentation images
///
public Color skyColor = Color.black;
}
///
/// LabelEntry for . Maps a label to a color.
///
[Serializable]
public struct SemanticSegmentationLabelEntry : ILabelEntry
{
string ILabelEntry.label => this.label;
///
/// The label this entry should match.
///
public string label;
///
/// The color to be drawn in the semantic segmentation image
///
public Color color;
}
}