using UnityEngine; namespace UnityEngine.Perception.GroundTruth { /// /// Interface for setting up Renderers for ground truth generation via . /// public interface IGroundTruthGenerator { /// /// Enables ground truth generation for a component or its associated . This function is called by when a component is registered, created, or enabled. /// /// The for the given . Can be used to set properties for custom rendering. /// The under the given . /// The component that was registered, created, or enabled /// The instanceId assigned to the given instance. void SetupMaterialProperties(MaterialPropertyBlock mpb, Renderer renderer, Labeling labeling, uint instanceId); /// /// Disables ground truth generation for a component or its associated . This function is called by when a component is disabled. /// /// The for the given . Can be used to set properties for custom rendering. /// The under the given . /// The component for which ground-truth generation should stop. /// The instanceId assigned to the given instance. void ClearMaterialProperties(MaterialPropertyBlock mpb, Renderer renderer, Labeling labeling, uint instanceId); } }