/* using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEditor.UIElements; using UnityEngine.Perception.Randomization.Parameters; using UnityEngine.Perception.Randomization.Parameters.Attributes; using UnityEngine.UIElements; namespace UnityEngine.Perception.Randomization.Editor { public class ParameterDrawerElement : BindableElement { SerializedProperty m_Property; FieldInfo m_FieldInfo; ToolbarMenu m_ParameterMenu; public ParameterDrawerElement(SerializedProperty property, FieldInfo fieldInfo) { m_Property = property; m_FieldInfo = fieldInfo; var template = AssetDatabase.LoadAssetAtPath( $"{StaticData.uxmlDir}/ParameterDrawerElement.uxml"); template.CloneTree(this); var propertyLabel = this.Q