using NUnit.Framework; using UnityEngine.Perception.Randomization.Samplers; namespace RandomizationTests.SamplerTests { [TestFixture] public class SamplerUtilityTests { [Test] public void SeedIteratedByChangingEitherBaseSeedOrIndex() { // Check if changing the index changes the generated random state var iteratedIndex1 = SamplerUtility.IterateSeed(0, 0); var iteratedIndex2 = SamplerUtility.IterateSeed(1, 0); Assert.AreNotEqual(iteratedIndex1, iteratedIndex2); // Check if changing the seed changes the generated random state var iteratedSeed1 = SamplerUtility.IterateSeed(0, 0); var iteratedSeed2 = SamplerUtility.IterateSeed(0, 1); Assert.AreNotEqual(iteratedSeed1, iteratedSeed2); } } }