using System; using UnityEngine.Perception.Randomization.Scenarios; using UnityEngine.UIElements; namespace UnityEditor.Perception.Randomization { class RandomizerList : VisualElement { VisualElement m_Container; SerializedProperty m_Property; public RandomizerList(SerializedProperty property) { m_Property = property; AssetDatabase.LoadAssetAtPath( $"{StaticData.uxmlDir}/Randomizer/RandomizerList.uxml").CloneTree(this); m_Container = this.Q("randomizers-container"); var addRandomizerButton = this.Q