using System;
namespace UnityEngine.Experimental.Perception.Randomization.Scenarios
{
///
/// A class encapsulating the scenario constants fields required for Unity Simulation cloud execution
///
[Serializable]
public class UnitySimulationScenarioConstants : ScenarioConstants
{
///
/// The total number of iterations to run a scenario for
///
public int totalIterations = 100;
///
/// The number of Unity Simulation instances assigned to executed this scenario
///
public int instanceCount = 1;
///
/// The Unity Simulation instance index of the currently executing worker
///
public int instanceIndex;
}
}