using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Perception.Randomization.Parameters; namespace UnityEngine.Perception.Randomization.Configuration { /// /// Creates parameter interfaces for randomizing simulations /// [ExecuteInEditMode] [AddComponentMenu("Perception/Randomization/ParameterConfiguration")] public class ParameterConfiguration : MonoBehaviour { internal static HashSet configurations = new HashSet(); [SerializeReference] internal List parameters = new List(); /// /// Find a parameter in this configuration by name /// /// The name of the parameter to lookup /// The type of parameter to lookup /// The parameter if found, null otherwise /// public Parameter GetParameter(string parameterName, Type parameterType) { foreach (var parameter in parameters) { if (parameter.name == parameterName && parameter.GetType() == parameterType) return parameter; } return null; } /// /// Find a parameter in this configuration by name and type /// /// /// The type of parameter to look for /// The parameter if found, null otherwise public T GetParameter(string parameterName) where T : Parameter { foreach (var parameter in parameters) { if (parameter.name == parameterName && parameter is T typedParameter) return typedParameter; } return null; } string PlaceholderParameterName() => $"Parameter{parameters.Count}"; internal T AddParameter() where T : Parameter, new() { var parameter = new T(); parameter.name = PlaceholderParameterName(); parameters.Add(parameter); return parameter; } internal Parameter AddParameter(Type parameterType) { if (!parameterType.IsSubclassOf(typeof(Parameter))) throw new ParameterConfigurationException($"Cannot add non-parameter types ({parameterType})"); var parameter = (Parameter)Activator.CreateInstance(parameterType); parameter.name = PlaceholderParameterName(); parameters.Add(parameter); return parameter; } internal void ApplyParameters(int seedOffset, ParameterApplicationFrequency frequency) { foreach (var parameter in parameters) if (parameter.target.applicationFrequency == frequency) parameter.ApplyToTarget(seedOffset); } internal void ResetParameterStates(int scenarioIteration) { foreach (var parameter in parameters) parameter.ResetState(scenarioIteration); } internal void ValidateParameters() { var parameterNames = new HashSet(); foreach (var parameter in parameters) { if (parameterNames.Contains(parameter.name)) throw new ParameterConfigurationException( $"Two or more parameters cannot share the same name (\"{parameter.name}\")"); parameterNames.Add(parameter.name); parameter.Validate(); } } void OnEnable() { configurations.Add(this); } void OnDisable() { configurations.Remove(this); } } }