using NUnit.Framework; using NUnit.Framework.Constraints; using UnityEngine.UIElements; namespace PerformanceTests { [TestFixture(640, 480, false, false)] [TestFixture(640, 480, true, false)] [TestFixture(640, 480, true, true)] [TestFixture(1024, 768, false, false)] [TestFixture(1024, 768, true, false)] [TestFixture(1024, 768, true, true)] [TestFixture(1920, 1080, false, false)] [TestFixture(1920, 1080, true, false)] [TestFixture(1920, 1080, true, true)] [Category("Performance")] public class PerformanceTestBoundingBoxLabeler : PerformanceTester { public const string Label = "BoundingBoxLabeler"; public PerformanceTestBoundingBoxLabeler(int resx, int resy, bool capData, bool vizOn) : base(resx, resy, capData, vizOn, Label) { } } }