using System; namespace UnityEngine.Perception.GroundTruth { /// /// The origin to use for bounding box calculation /// public enum BoundingBoxOrigin { /// /// (0, 0) is located at the top-left of the image, with +y pointing down. /// TopLeft, /// /// (0, 0) is located at the bottom-left of the image, with +y pointing up. /// BottomLeft } }