using System.Runtime.CompilerServices; #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Perception.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Perception.Editor")] #endif [assembly: InternalsVisibleTo("Untiy.Perception.Tests.Scripts")] [assembly: InternalsVisibleTo("Unity.Perception.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.Perception.Runtime")] [assembly: InternalsVisibleTo("Unity.Perception.TestProject")] [assembly: InternalsVisibleTo("Unity.Perception.Performance.Tests")]