using System; using System.Collections; using System.IO; using NUnit.Framework; using UnityEngine; using UnityEngine.Perception.GroundTruth; using UnityEngine.Perception.Randomization.Configuration; using UnityEngine.Perception.Randomization.Parameters; using UnityEngine.Perception.Randomization.Samplers; using UnityEngine.Perception.Randomization.Scenarios; using UnityEngine.TestTools; using Object = UnityEngine.Object; namespace RandomizationTests { [TestFixture] public class ScenarioTests { GameObject m_TestObject; FixedLengthScenario m_Scenario; [SetUp] public void Setup() { m_TestObject = new GameObject(); } [TearDown] public void TearDown() { Object.DestroyImmediate(m_TestObject); } // TODO: update this function once the perception camera doesn't skip the first frame IEnumerator CreateNewScenario(int totalIterations, int framesPerIteration) { m_Scenario = m_TestObject.AddComponent(); m_Scenario.quitOnComplete = false; m_Scenario.constants.totalIterations = totalIterations; m_Scenario.framesPerIteration = framesPerIteration; yield return null; // Skip Start() frame yield return null; // Skip first Update() frame } [UnityTest] public IEnumerator OverwritesConstantsOnSerialization() { yield return CreateNewScenario(10, 10); m_Scenario.serializedConstantsFileName = "perception_serialization_test"; var constants = new USimConstants { totalIterations = 2, instanceCount = 2, instanceIndex = 1 }; var changedConstants = new USimConstants { totalIterations = 0, instanceCount = 1, instanceIndex = 0 }; // Serialize some values m_Scenario.constants = constants; m_Scenario.Serialize(); // Change the values m_Scenario.constants = changedConstants; Assert.AreNotEqual(m_Scenario.constants.totalIterations, constants.totalIterations); Assert.AreNotEqual(m_Scenario.constants.instanceCount, constants.instanceCount); Assert.AreNotEqual(m_Scenario.constants.instanceIndex, constants.instanceIndex); // Check if the values deserialize correctly m_Scenario.Deserialize(); Assert.AreEqual(m_Scenario.constants.totalIterations, constants.totalIterations); Assert.AreEqual(m_Scenario.constants.instanceCount, constants.instanceCount); Assert.AreEqual(m_Scenario.constants.instanceIndex, constants.instanceIndex); // Clean up serialized constants File.Delete(m_Scenario.serializedConstantsFilePath); yield return null; } [UnityTest] public IEnumerator IterationsCanLastMultipleFrames() { const int frameCount = 5; yield return CreateNewScenario(1, frameCount); for (var i = 0; i < frameCount; i++) { Assert.AreEqual(0, m_Scenario.currentIteration); yield return null; } Assert.AreEqual(1, m_Scenario.currentIteration); } [UnityTest] public IEnumerator FinishesWhenIsScenarioCompleteIsTrue() { const int iterationCount = 5; yield return CreateNewScenario(iterationCount, 1); for (var i = 0; i < iterationCount; i++) { Assert.False(m_Scenario.isScenarioComplete); yield return null; } Assert.True(m_Scenario.isScenarioComplete); } [UnityTest] public IEnumerator AppliesParametersEveryFrame() { var config = m_TestObject.AddComponent(); var parameter = config.AddParameter(); parameter.x = new UniformSampler(1, 2); parameter.y = new UniformSampler(1, 2); parameter.z = new UniformSampler(1, 2); parameter.target.AssignNewTarget( m_TestObject, m_TestObject.transform, "position", ParameterApplicationFrequency.EveryFrame); var initialPosition = Vector3.zero; yield return CreateNewScenario(1, 5); // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(initialPosition, m_TestObject.transform.position); // ReSharper disable once Unity.InefficientPropertyAccess initialPosition = m_TestObject.transform.position; yield return null; // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(initialPosition, m_TestObject.transform.position); } [UnityTest] public IEnumerator AppliesParametersEveryIteration() { var config = m_TestObject.AddComponent(); var parameter = config.AddParameter(); parameter.x = new UniformSampler(1, 2); parameter.y = new UniformSampler(1, 2); parameter.z = new UniformSampler(1, 2); var transform = m_TestObject.transform; var prevPosition = new Vector3(); transform.position = prevPosition; parameter.target.AssignNewTarget( m_TestObject, transform, "position", ParameterApplicationFrequency.OnIterationSetup); yield return CreateNewScenario(2, 2); Assert.AreNotEqual(prevPosition, transform.position); // ReSharper disable once Unity.InefficientPropertyAccess prevPosition = transform.position; yield return null; // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreEqual(prevPosition, transform.position); // ReSharper disable once Unity.InefficientPropertyAccess prevPosition = transform.position; yield return null; // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(prevPosition, transform.position); } [UnityTest] public IEnumerator StartNewDatasetSequenceEveryIteration() { var perceptionCamera = SetupPerceptionCamera(); yield return CreateNewScenario(2, 2); Assert.AreEqual(DatasetCapture.SimulationState.SequenceTime, 0); // Second frame, first iteration yield return null; Assert.AreEqual(DatasetCapture.SimulationState.SequenceTime, perceptionCamera.period); // Third frame, second iteration, SequenceTime has been reset yield return null; Assert.AreEqual(DatasetCapture.SimulationState.SequenceTime, 0); } PerceptionCamera SetupPerceptionCamera() { m_TestObject.SetActive(false); var camera = m_TestObject.AddComponent(); camera.orthographic = true; camera.orthographicSize = 1; var perceptionCamera = m_TestObject.AddComponent(); perceptionCamera.captureRgbImages = false; m_TestObject.SetActive(true); return perceptionCamera; } } }