using UnityEngine.Perception.Randomization.Parameters.MonoBehaviours; using UnityEngine; namespace UnityEngine.Perception.Randomization.Scenarios.Abstractions { public abstract class Scenario : MonoBehaviour { [HideInInspector] public ParameterConfiguration parameterConfiguration; public abstract int FrameCount { get; } public virtual void Setup() { } public virtual void Teardown() { } } }