using UnityEngine.Perception.Randomization.Samplers.Abstractions; using UnityEngine; namespace UnityEngine.Perception.Randomization.Samplers.BooleanSamplers { public class FixedBooleanSampler : Sampler { public bool[] samples = { false, true }; public override int SampleCount => samples.Length; public override bool NextSample() { return samples[parameter.iterationData.localSampleIndex]; } } }