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1 次代码提交

作者 SHA1 备注 提交日期
Aryan Mann ba22ebda added randomizer for lights (only intensities) 3 年前
共有 4 个文件被更改,包括 65 次插入0 次删除
  1. 34
      com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Randomizers/LightRandomizer.cs
  2. 11
      com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Randomizers/LightRandomizer.cs.meta
  3. 9
      com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Tags/LightRandomizerTag.cs
  4. 11
      com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Tags/LightRandomizerTag.cs.meta

34
com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Randomizers/LightRandomizer.cs


using System;
using UnityEngine.Perception.Randomization.Parameters;
using UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers.Tags;
namespace UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers
{
/// <summary>
/// Randomizes the luminescence of lights tagged with a LightRandomizerTag
/// </summary>
[Serializable]
[AddRandomizerMenu("Perception/Light Randomizer")]
public class LightRandomizer : Randomizer
{
/// <summary>
/// The range of random intensities to assign to target lights
/// </summary>
[Tooltip("The range of random intensities to assign to target lights.")]
public FloatParameter lightIntensity;
/// <summary>
/// Randomizes the colors of tagged objects at the start of each scenario iteration
/// </summary>
protected override void OnIterationStart()
{
var tags = tagManager.Query<LightRandomizerTag>();
foreach (var tag in tags)
{
var light = tag.GetComponent<Light>();
light.intensity = lightIntensity.Sample();
}
}
}
}

11
com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Randomizers/LightRandomizer.cs.meta


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9
com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Tags/LightRandomizerTag.cs


namespace UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers.Tags
{
/// <summary>
/// Used in conjunction with a LightRandomizer to vary the material color of GameObjects
/// </summary>
[RequireComponent(typeof(Light))]
[AddComponentMenu("Perception/RandomizerTags/Light Randomizer Tag")]
public class LightRandomizerTag : RandomizerTag { }
}

11
com.unity.perception/Runtime/Randomization/Randomizers/RandomizerExamples/Tags/LightRandomizerTag.cs.meta


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