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/.yamato/environments.yml
/com.unity.perception/package.json
/com.unity.perception/CHANGELOG.md

1 次代码提交

作者 SHA1 备注 提交日期
Mohsen Kamalzadeh 540cc784 enabled 2020.1.15 tests 4 年前
共有 3 个文件被更改,包括 28 次插入16 次删除
  1. 2
      com.unity.perception/package.json
  2. 40
      com.unity.perception/CHANGELOG.md
  3. 2
      .yamato/environments.yml

2
com.unity.perception/package.json


"displayName": "Perception",
"name": "com.unity.perception",
"unity": "2019.4",
"version": "0.5.0-preview.1",
"version": "0.6.0-preview.1",
"samples":[
{
"displayName": "Tutorial Files",

40
com.unity.perception/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## Unreleased
## [0.6.0-preview.1] - 2020-12-03
Added instance segmentation labeler
Added support for full screen visual overlays and overlay manager
Added instance segmentation labeler.
Added support for full screen visual overlays and overlay manager.
All-new editor interface for the Labeling component and Label Configuration assets. The new UI improves upon various parts of the label specification and configuration workflow, making it more efficient and less error-prone to setup a new Perception project.
Added Assets->Perception menu for current and future asset preparation and validation tools. Currently contains one function which lets the user create prefabs out of multiple selected models with one click, removing the need for going through all models individually.
Updated perception to use burst 1.3.9
Changed InstanceSegmentationImageReadback event to provide a NativeArray\<Color32\> instead of NativeArray\<uint\>
Expanded all Unity Simulation references from USim to Unity Simulation
Uniform and Normal samplers now serialize their random seeds
Updated dependencies to com.unity.simulation.capture:0.0.10-preview.14, com.unity.simulation.core:0.0.10-preview.20, and com.unity.burst:1.3.9.
The ScenarioBase's GenerateIterativeRandomSeed() method has been renamed to GenerateRandomSeedFromIndex()
Changed InstanceSegmentationImageReadback event to provide a NativeArray\<Color32\> instead of NativeArray\<uint\>.
Expanded all Unity Simulation references from USim to Unity Simulation.
Uniform and Normal samplers now serialize their random seeds.
The ScenarioBase's GenerateIterativeRandomSeed() method has been renamed to GenerateRandomSeedFromIndex().
### Deprecated

UnitySimulationScenario now correctly deserializes app-params before offsetting the current scenario iteration when executing on Unity Simulation
Fixed Unity Simulation nodes generating one extra empty image before generating their share of the randomization scenario iterations
UnitySimulationScenario now correctly deserializes app-params before offsetting the current scenario iteration when executing on Unity Simulation.
Fixed enumeration in the CategoricalParameter.categories property
Fixed Unity Simulation nodes generating one extra empty image before generating their share of the randomization scenario iterations.
The GenerateRandomSeedFromIndex method now correctly hashes the current scenario iteration into the random seed it generates
Fixed enumeration in the CategoricalParameter.categories property.
Corrupted .meta files have been rebuilt and replaced
The GenerateRandomSeedFromIndex method now correctly hashes the current scenario iteration into the random seed it generates.
The randomizer list inspector UI now updates appropriately when a user clicks undo
Corrupted .meta files have been rebuilt and replaced.
The Randomizer list inspector UI now updates appropriately when a user clicks undo.
## [0.5.0-preview.1] - 2020-10-14

2
.yamato/environments.yml


complete_editors:
- version: 2019.4.6f1
# - version: 2020.1.15f1
- version: 2020.1.15f1
# - version: 2020.2.0a21
publish_platforms:

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