Steven Leal
c80e1d42
added run in usim window
4 年前
Steven Leal
41e82b5f
refactored randomization uss
4 年前
Steven Leal
dbf33623
updated xml docs
4 年前
Steven Leal
5b4fe31d
updates based on PR feedback
4 年前
Mohsen Kamalzadeh
2eae5f85
fixed USim branding in code
4 年前
Steven Leal
159fd9dc
fixed usim references
4 年前
Jon Hogins
5cb3f309
Hacking HDRP 10.x.x support into ground truth
4 年前
Steven Leal
78e49904
replaced individual sampler seeds with one global seed
4 年前
Steven Leal
4ce3c145
Updated RunInUnitySimulationWindow for new serialization format
4 年前
Steven Leal
44102c51
Added scenario serialization tests
4 年前
GitHub
9d197f2f
Analytics ( #136 )
* Adding analytics events to RunInUnitySimulationWindow.cs
* Adding scenario to SampleScene to enable running in Unity Simulation
* Switching to lowercase event names
* Merging analytics events
* Update CHANGELOG.md
* Fixing naming issue
4 年前
Steven Leal
fa7892b4
refactored PropertyField creation and editor namespaces
4 年前
Mohsen Kamalzadeh
36bad735
Update RunInUnitySimulationWindow.cs
4 年前
Steven Leal
d68a833f
Merge branch 'master' into categorical-parameter-fixes
4 年前
GitHub
7cd80d5c
Removed randomization tooling from the experimental namespace ( #177 )
* removed randomization tooling from the experimental namespace
* removed experimental namespace from randomization docs
* removed vestigial precompiled references from asmdefs
* added note to parameters doc
* added helpful link inside parameters doc
* fixed script name
* added MovedFrom attribute to randomization APIs
4 年前
Steven Leal
cf9332bb
improved run in usim window
4 年前
Steven Leal
ef4cf781
added tooltips
4 年前
Steven Leal
4e92caff
only upload one app param now by detecting instance id
4 年前
Steven Leal
900a30c7
prevented usim run parameters from changing during run
4 年前
GitHub
cabe7c5a
Merge master to 0.8.0 ( #265 )
* addressed feedback
- new test for keypoint labeler
- added ClearMaterialProperties method to IGroundTruthGenerator
- Other fixes
* docs clarification
* Update CHANGELOG.md
* added missing interface method implementation for HDRP
* Amending dataset schema to describe correct coordinate system (#255 )
The summary for the 3d bounding box states the coordinates are from the sensor's reference frame, but the string for the translational component says it's global. I *think* this is just a typo in the doc, so correcting the description to match the summary for this type of entry.
* Adding supported version badges (#256 )
* Cloud rendering support (#227 )
* Adding support for cloud rendering in the run simulation window
* minor fixes
* minor update
* Update BoundingBox3DLabeler.cs
* Update BoundingBox3DLabeler.cs
* inner mesh scaling and disabled renderes
* A fix that prevents normal sampler returning values outsi...
4 年前
sleal-unity
81e197b1
updated run in usim window
4 年前
sleal-unity
389eca52
added uint field element for random seeds
4 年前
Jon Hogins
a65e2a9b
Adding missing string for cloud rendering build target
4 年前
Mohsen Kamalzadeh
d9780b50
added a line back that shouldn't have been removed
4 年前
Jon Hogins
310fb4f0
Switching RunInUnitySimulationWindow to use player build settings for scene list
4 年前
Mohsen Kamalzadeh
8216c2ca
Merge branch 'change_to_stddev' into generic-asset-sources
4 年前
Jon Hogins
938ebf2e
Adding support for selecting build id and build zip to run in usim window
4 年前
sleal-unity
2dfadc6a
Merge branch 'h-i' into generic-asset-sources
4 年前
Steve Borkman
7910da17
Updates to COCO export to support running on USim
4 年前
Mohsen Kamalzadeh
4f46415f
Give option for using current scene if build settings empty
3 年前
Mohsen Kamalzadeh
3b127d02
fixed compile error and null pointer
3 年前
Steve Borkman
d06dca0c
Merge branch 'master' into coco_export
3 年前
Steve Borkman
6b409406
Annotations now work through rebuilt simulation state
3 年前
Aryan Mann
6d2ca06a
merged both runtime and editor analytics into one file/implementation
3 年前