* Initial cut of labeler visualizers
* Added event system to the scene so that the UI would work
* Created a shader that can remove the background of the segmentation image
* Changed package for the shader
* Now with sliders in UI for transparency values
* Heads up display information now available
* PR fixes
Some fairly major UI architecture changes to address comments made during the initial cut PR. Things make more sense now.
* Fixes so that rendering is not a frame behind
* Graceful-ish handling of more than 1 perception camera for visualization
* Removal of expired visualization artifacts fixes for SynthDet
Removed bounding boxes and HUD entries for objects no longer being visualized, added performance improvements to handle complete scene changes every frame
* Fixes for scroll bars on HUD and UI Controls on top of UI objects
* Object pooling for HUD entries
* Adding tests for visualization in...
* Segmentation Alpha Bug Fix
Capped the max opacity allowed in the shader to an extremely high value (0.995) to stop a weird issue caused by alpha being set to 1.0
* Segmentation Alpha Bug Fix
Capped the max opacity allowed in the shader to an extremely high value (0.995) to stop a weird issue caused by alpha being set to 1.0. Incorporated the suggestion on how to clean up shader code
Capped the max opacity allowed in the shader to an extremely high value (0.995) to stop a weird issue caused by alpha being set to 1.0. Incorporated the suggestion on how to clean up shader code