* Upgrading projects and dependencies
* Adding additional editor versions for testing.
* Adding test ensuring datasets are generated on exiting play mode.
* Reducing test set for per-commit to a single editor. Removing use of IncludeTestAssemblies from BuildPlayer* tests to work around mysterious issue with shader compilation.
* Fix yaml
* Adding "All Tests" which triggers nightly
* Switching to newer 2019.4
* Fixing instance and semantic segmentation shaders in 2020.1. Bumping package version. Removing publish tests from all tests and renaming
* Promotion test rename
* Update to latest capture and core. Switch off 2020.2 testing because it is not currently supported. Switch CI back to 2019.4.6f1 due to linux editor import hang.
* Updating changelog
* Lens Distortion now added as a pass for both semantic and instance segmentation by way of a LensDistortion shader. This can be enabled either through enabling post-processing in URP or HDRP respectively or by utilizing the override although this approach is internal only currently but allows for the manipulation of the shader without having to have access to the global volume which in some test scenarios is not available.
* Updating capture package dependency to support cloud rendering
* Adding metric on iteration start for enabling reproducibility in editor from USim iterations
* Supporting semantic segmentation in unity simulation.
* Fixing tests and updating dependencies
* Updating PerceptionHDRP and regenerating package data
* Updating changelog
Co-authored-by: sleal-unity <53197518+sleal-unity@users.noreply.github.com>
* Partial fix for keypoint issues
* Adding human pose assets to perceptionHDRP
* Moving test assets out of resources folder. Removing baked lighting from scenes.
* Updating changelog
* Fixing test on large screens. Reverting unnecessary PerceptionURP change
* Adding human pose labeling sample to PerceptionURP
* Update HDRP PoseSample.unity
* Fixing merge issues
* Adding rendertexture to test to address issue at other resolutions